Actions
⚙️ Actions — The Heart of the System
Actions are the most important part of the entire 1Click Maker system.
As the name suggests, actions are the commands your HUD executes. They're responsible for applying textures, playing sounds, starting or stopping animations, displaying chat messages, among dozens of other possibilities.
🔗 See the full list of available actions by clicking here.
💡 How Do Actions Work?
Before adding an action, you need to create a function, which can either be linked to a button or serve as a helper function. If you don’t know how to create a function yet, click here to learn.
Once your function is created, you can open it in the editor and start adding the desired actions.
🧱 How Many Actions Can a Function Have?
You can add as many actions as you want to a single function: 1, 5, 10, 20... The only limit is the available memory. But don’t worry — the system is built to support a large number of actions per function.
⚠️ Each action has its own memory cost. Avoid unnecessary repetition by using helper functions when possible.
📜 Execution Order
Actions are executed in the order they are added. This is extremely important when timing or sequence affects the expected behavior.
Practical example:
You want the following to happen when a button is clicked:
Play a click sound;
Wait 2 seconds;
Display a message in the chat.
If you reverse the order (e.g., display the message before the delay), the result won’t be what you expected. That’s why it’s important to respect the logical sequence of actions.
🔁 Actions Are Flexible
Actions can be reordered, edited, or removed at any time during creation. The system is flexible and allows for intuitive building — even for users with no programming experience.
✅ Quick Recap:
Actions are the commands your HUD executes;
They must be placed inside a function;
Executed in a sequential order;
Can be freely combined;
The number of actions depends on available memory, which is quite generous.
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