Position
Position
Position objects in the world with exact coordinates or add/remove positions gradually. Perfect for placing an object in a fixed spot or creating movements like an elevator by incrementally adjusting positions.
NAME
Name of the configuration or operation.
TARGET
Target object. Can be an external target (another object) or internal (on the HUD).
Yes
LINK
Link numbers of the target object. Required only if the target has multiple links.
Yes*
TYPE OF POSITION
Positioning type. Options: World, World Increment, Local, Local Increment.
Yes
POSITION VECTOR
Vector specifying position or incremental movement.
Yes
ℹ️ Positioning Types
WORLD: Suitable for rezzed objects. Note that you cannot move an object more than 10 meters at once due to Second Life limitations. To move forward without knowing the exact position, use
WORLD INCREMENT.WORLD INCREMENT: Perfect for creating realistic movements. Moves an object relative to its current position. Example:
<0, 0, 1>moves the object 1 meter up on the Z axis.LOCAL: Ideal for moving linked prims relative to the root object, such as moving a button on a HUD precisely.
LOCAL INCREMENT: Moves a prim relative to the root object incrementally. Example:
<0, 0, 1>moves a HUD button 1 meter up on the Z axis gradually.
⚠️ Limitations
You cannot move objects more than 10 meters from their original position in a single operation; make movements gradually.
ℹ️ Note: Fields marked with
*are conditionally required.LINKis required only if theTARGEThas multiple links.
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