Texture PBR
Texture PBR
Applies a PBR material to an object. The PBR materials must already be configured in Second Life as a material.
Parameter
Description
Required
NAME
Name of the configuration or operation.
TARGET
Target object. Can be an external target (another object) or internal (on the HUD).
Yes
ACTION
Choose what to do next.
Yes
LINK
Link numbers of the target object. Required only if the target has multiple links.
Yes*
FACES
Face numbers to be affected.
Yes
MATERIAL UUID
UUID of the PBR material to be applied.
ℹ️ Note: Fields marked with
*are conditionally required.LINKis required only if theTARGEThas multiple links.
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