Texture PBR

Texture PBR

Applies a PBR material to an object. The PBR materials must already be configured in Second Life as a material.

Parameter
Description
Required

NAME

Name of the configuration or operation.

TARGET

Target object. Can be an external target (another object) or internal (on the HUD).

Yes

ACTION

Choose what to do next.

Yes

LINK

Link numbers of the target object. Required only if the target has multiple links.

Yes*

FACES

Face numbers to be affected.

Yes

MATERIAL UUID

UUID of the PBR material to be applied.


ℹ️ Note: Fields marked with * are conditionally required. LINK is required only if the TARGET has multiple links.


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