Rotate


📄 Object Rotation

Rotate objects or add/remove gradual rotation. Perfect for rotating a HUD to another side, creating car wheels, fans, etc.

Parameter
Description
Required

NAME

Name of the configuration or operation.

TARGET

Target object. Can be an external target (another object) or internal (on the HUD).

Yes

LINK

Link numbers of the target object. Required only if the target has multiple links.

Yes*

TYPE OF ROTATION

Rotation type. Options: World, World Increment, Local, Local Increment.

Yes

ROTATION VECTOR

Vector specifying rotation angles or increments.

Yes


ℹ️ Rotation Types

  • WORLD: Perfect for simply rotating an object. Ideal for items on the ground or rotating the entire HUD.

  • WORLD INCREMENT: Adds rotation to an object regardless of its current rotation. Example: <0, 0, 90> rotates upward 90°; <0, 0, -90> rotates downward 90°. Applies to any axis.

  • LOCAL: Ideal for rotating linked prims, such as a button on a HUD or a car wheel.

  • LOCAL INCREMENT: Adds spin to a linked prim, e.g., spinning a car wheel or a fan.


ℹ️ Note: Fields marked with * are conditionally required. LINK is required only if the TARGET has multiple links.


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