Rotate
📄 Object Rotation
Rotate objects or add/remove gradual rotation. Perfect for rotating a HUD to another side, creating car wheels, fans, etc.
NAME
Name of the configuration or operation.
TARGET
Target object. Can be an external target (another object) or internal (on the HUD).
Yes
LINK
Link numbers of the target object. Required only if the target has multiple links.
Yes*
TYPE OF ROTATION
Rotation type. Options: World, World Increment, Local, Local Increment.
Yes
ROTATION VECTOR
Vector specifying rotation angles or increments.
Yes
ℹ️ Rotation Types
WORLD: Perfect for simply rotating an object. Ideal for items on the ground or rotating the entire HUD.
WORLD INCREMENT: Adds rotation to an object regardless of its current rotation. Example:
<0, 0, 90>rotates upward 90°;<0, 0, -90>rotates downward 90°. Applies to any axis.LOCAL: Ideal for rotating linked prims, such as a button on a HUD or a car wheel.
LOCAL INCREMENT: Adds spin to a linked prim, e.g., spinning a car wheel or a fan.
ℹ️ Note: Fields marked with
*are conditionally required.LINKis required only if theTARGEThas multiple links.
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