❌Detach
❌ Event: DETACH
When it’s triggered: Whenever an item (HUD or wearable object) is removed from the screen or avatar.
Ideal use: This event is extremely useful for performing cleanup tasks, such as removing visual effects, stopping sounds, resetting states, or executing any final actions when the item is unequipped.
Examples of use:
Stop a looping animation or sound
Remove glow, particles, or other visual effects
Save a state before the item is detached
🧠 Tip: This event is not created by default, so if you want to use it, go to the EVENTS tab, click the green "+" button, select DETACH, and start adding your actions as usual.
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